Move framebufChanged into the dirty flag field

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Henrik Rydgard committed 2017-01-24 18:12:20 +01:00
1 parent b423998c36
commit 7d60ec73be
11 files changed
+42 -31

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@@ -287,7 +287,7 @@ void GetFramebufferHeuristicInputs(FramebufferHeuristicParams *params, const GPU
}
VirtualFramebuffer *FramebufferManagerCommon::DoSetRenderFrameBuffer(const FramebufferHeuristicParams &params, u32 skipDrawReason) {
gstate_c.framebufChanged = false;
gstate_c.Clean(DIRTY_FRAMEBUF);
// Collect all parameters. This whole function has really become a cesspool of heuristics...
// but it appears that's what it takes, unless we emulate VRAM layout more accurately somehow.