From 7d2c5c5041da93fda5ad7b1caa16f89ef3c8e528 Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Mon, 11 Feb 2013 23:29:49 -0800 Subject: [PATCH] Fix vai->numFrames never incrementing. This made it never cache... oops. --- GPU/GLES/TransformPipeline.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/GPU/GLES/TransformPipeline.cpp b/GPU/GLES/TransformPipeline.cpp index 04653b50e7..d7fb760bff 100644 --- a/GPU/GLES/TransformPipeline.cpp +++ b/GPU/GLES/TransformPipeline.cpp @@ -913,7 +913,6 @@ void TransformDrawEngine::Flush() { vai->decFmt = dec.GetDecVtxFmt(); vai_[id] = vai; } - vai->lastFrame = gpuStats.numFrames; switch (vai->status) { case VertexArrayInfo::VAI_NEW: @@ -1025,6 +1024,8 @@ void TransformDrawEngine::Flush() { goto rotateVBO; } } + + vai->lastFrame = gpuStats.numFrames; } else { DecodeVerts(); rotateVBO: