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Crashfix when switching buffered/non-buffered with the game running
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@@ -594,7 +594,6 @@ bool PSP_Reboot(std::string *error_string) {
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}
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void PSP_BeginHostFrame() {
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// Reapply the graphics state of the PSP
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if (gpu) {
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gpu->BeginHostFrame();
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}
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