From 7d1a704c3f65b89b70034c33886e62238ab92d26 Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Sat, 21 Apr 2018 21:13:42 -0700 Subject: [PATCH] README: Cleanup and move some out to history. --- README.md | 193 ++++------------------------------------------------- history.md | 181 ++++++++++++++++++++++++++++++++++++++++++++++++- 2 files changed, 193 insertions(+), 181 deletions(-) diff --git a/README.md b/README.md index d51c769619..ec7d514b14 100644 --- a/README.md +++ b/README.md @@ -10,13 +10,15 @@ Originally released under the GPL 2.0 (and later) in November 2012 Official website: https://www.ppsspp.org/ -No BIOS file required to play, PPSSPP is in many ways a "HLE" emulator. +No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed. -To contribute, see [the development page](https://www.ppsspp.org/development.html). +To contribute, see [the development page](https://www.ppsspp.org/development.html). Help testing, investigating, or fixing is always welcome. See [the list of issues](https://github.com/hrydgard/ppsspp/issues). For the latest source code, see [our github page](https://github.com/hrydgard/ppsspp). -For build instructions and other development tutorials, see the [wiki](https://github.com/hrydgard/ppsspp/wiki). +For build instructions and other development tutorials, see [the wiki](https://github.com/hrydgard/ppsspp/wiki). + +For game compatibility, see [community compatibility feedback](http://report.ppsspp.org/games). What's new in 1.5.4 @@ -39,183 +41,14 @@ What's new in 1.5.0 * Linux controller mapping fixes (#9997) * Assorted bugfixes and compatibility improvements -What's new in 1.4.2 -------------------- -* Fixed longstanding bug causing games to crash on ARM64 -* Software rendering crashfix, plus hide it for Android users -* D3D9 pixel offset bug fix (blurriness) -* Fixes for homebrew: Timing, MEMSIZE - -What's new in 1.4.1 -------------------- -* Fixes for some common hangs and crashes (#9698, ...) -* Vertex decoder optimizations (#9674) -* Corrections to mipmap bias and selection function (#9633) -* Major improvements and fixes to software renderer, including mipmap support (#9635, ...) -* UI background image support -* Basic mouse input support on Windows -* Windows desktop touch fixes (#9560) -* D3D11 "depal" color fixes, fixing Sonic Rivals -* Fix crash in framebuffer blits affecting Persona 3 (#9566) - -What's new in 1.4-2 -------------------- -* Bugfix release - build system didn't copy the flash0 directory to the APK on Android. - -What's new in 1.4 ------------------ -* Support D3D11 (performs better than OpenGL or D3D9 on most hardware) -* Audio quality improvement (linear interpolation) (#8950) -* Hardware spline/bezier tesselation in OpenGL, D3D11 and Vulkan (...) -* Post-processing shaders in D3D11 -* Prescale UV setting removed, now the default (improves perf) (#9176) -* High DPI display fixes -* Various fixes for UMD switching for multi-UMD games (#9245, #9256) -* New audio setting to improve compatibility with Bluetooth headsets -* Various desktop gamepad compatibility fixes -* Workaround for mipmap issue, fixing fonts in Tactics Ogre Japanese -* Assorted minor compatibility fixes, code cleanup and performance improvements - -Support for Symbian, Maemo and Blackberry has been removed. - -What's new in 1.3.0 -------------------- -* Fix JIT problems on Galaxy S7 and iOS 9+ devices. (#8965, #8937) -* Fix Android TV support and use latest FFmpeg. (#8651, #8870) -* Texture replacement support - for custom textures and upscaling. (#8715, #8821) -* Initial game recording / TAS features. (#8939, #8945) -* Correctly map memory on Raspberry Pi 3, much better performance. (#8801) -* Workaround rendering issues on Tegra K1/X1. (8294a54) -* Disc streaming to play quickly from tablet/phone on wifi. (#8845) -* Initial Vulkan support - not full featured yet. (#8601, etc.) -* Experimental new CPU backend and CPU fixes. (#8725) -* Allow insert/eject of memstick - required by some games. (#8889) -* Better support for ps3 controller mapping. (#8949) -* Better UI handling for settings with long names in some languages. (#8900, #8898) -* Screenshots in compatibility reporting, better website. (#8812) -* Fix type D cheat codes, allow for homebrew. (#8818) -* Graphic glitch fixes in several games. (#8686, #8757, #8804) -* Fix video playback glitches in several games. (#8793, #8803, #8867, #8914) -* Various performance and compatibility improvements. (#8868, #8884, #8932, #8934, #8813, #8701, #8960) -* Various debugger and GE debugger improvements. (#8882, #8762) -* Fix some problems when switching away from and back to the app (#8968) - -What's new in 1.2.2 -------------------- -* Went back to the old way of initializing graphics on Android. Should fix many recent issues. -* Some graphical fixes, a vertex cache performance improvement and a screen clear optimization -* Fix for dual source blending on most SHIELD devices, causing graphical issues. -* Fix the homebrew store incorrectly unzipping some games. This will lead to more games being added. -* Slightly faster ISO handling - -What's new in 1.2.1 -------------------- -* Fixes for some crash-on-shutdown and app switching problems. - -What's new in 1.2.0 -------------------- -* A major rework of sceAtrac audio decoding, fixing various music hangs and similar issues -* Many fixes and workarounds to depth and stencil buffer usage, and also FBO management -* Audio reverb support -* Combo keys - custom touch buttons that press multiple PSP buttons -* 5xBR upscaling on GPU (postprocessing effect) -* Fix problems with playback of video with mono audio -* Performance improvements like multithreaded audio mixing -* ARM64 JIT crash bug fixes -* GLSL shader cache to reduce stuttering ingame -* Support render-to-CLUT functionality that some games use to change colors of various monsters -* x86-64 support on Android -* Auto-hide on-screen controls after a while of no usage -* Fixes to prescale UV speedhack, now seems reliable -* Faster ISO RAM cache -* New UI for moving around the PSP display on larger screens -* Minor UI fixes like better slider controls -* Assorted stability fixes (ffmpeg crash, etc) -* Volume setting is back -* Preparations for supporting more graphics APIs -* AdHoc port offset -* Support another HD remaster (Sora no Kiseki Kai HD) - -What's new in 1.1.1 -------------------- -* Fixed new crash in Persona and other games on ARM64, like Galaxy S6 -* Fixed crashes when trying to launch web browser when not present on Android, like on Android TV -* Fix crash in games that used "depal" functionality (OpenGL) -* Fixed rounding mode problems in the JITs -* Fix crash when loading savestates many times, and savestate compatibility on Android-x86 -* Fix minor glitch in Ridge Racer - -What's new in 1.1 ------------------ -* Support for ARM64 on Android, for improved performance on new devices. Has some new optimizations. -* Support Android TV, like nVidia Shield TV -* Screen rotation on PC, useful for vertical games like Star Soldier -* Many minor performance improvements and compatibility bug fixes -* GPU emulation fixes like correct depth rounding, fixing text in Phantasy Star -* Other graphical fixes like UV rotation -* Support savestates for homebrew apps -* Simple integrated "Homebrew Store" to download PSP homebrew apps -* Minor AdHoc multiplayer improvements. Still many issues left. -* Disable a dangerous optimization on ARM, causing walk-through-walls in Tenchu -* sceAtrac music compatibility fixes, fixing noise in a few games -* Better texture scaling performance -* Direct3D closer in features to OpenGL -* Works better on BSD operating systems -* Savedata management UI - -What's new in 1.0.1 -------------------- -* Bugfixes like the save state scroll issue, cosmetic issues like overscroll -* Some cheat code bugfixes -* Adler32 and Mersenne Twister modules added (fixes some obscure games) -* Fix for Jak & Daxter slowdown -* Graphics hack for Phantasy Star Portable 2 for Direct3D9 -* Fix compatibility with some PowerVR devices broken since v0.9.5-959-g4998044 - -What's new in 1.0 ------------------ -* Many, many bug fixes in JIT and elsewhere, improving compatibility -* Proper fix for Zenfone and related devices -* Direct3D 9 supported as a rendering backend on Windows, helps on old GPUs and can be faster than OpenGL in many cases -* You can now create specific configs per game -* FPU rounding modes much better supported, fixes the Peace Walker boss that was undefeatable. NOTE: This breaks saves in Gods Eater - you must turn off the better rounding, load your save game, turn it on and save. -* The JIT now uses SSE on x86, improving speed considerably. This does not affect ARM devices, that's for the next version or two. -* Improved audio output code on both Windows and Android, reducing audio latency on Windows and on some Android systems -* FFMPEG upgraded, fixed some music hangs ("GHA phase shifts") -* Some Ad Hoc improvements, coldbird.net is now default adhoc server. Ad Hoc still unfinished and hard to use. -* Graphics fixes: Bezier/spline drawing fixes, vertex position fixes, DanganRonpa on Adreno fixed, flat shading fixed, vertex cache improved, some PowerVR blockiness issues fixed, screen scaling filter added, Google Cardboard support -* Simulate UMD speed better, fixing hangs in several games -* More Atrac3 fixes, fixing hangs -* Somewhat better disk full handling -* Fixes to dynamic unloading of code, fixing problems in GEB and TRM 2/3 -* Updated to SDL2 where applicable (Linux, Mac) -* Some new features, like analog/dpad-swap hotkey, graphics hack for Phantasy Star, show last bit of debug log in dev tools, etc +Looking for [older news](history.md)? +Adhoc support +------------- +Not fully functional, but some games work. Check the [Ad-Hoc section of the forum](http://forums.ppsspp.org/forumdisplay.php?fid=34) for help. -ADHOC SUPPORT (by Igor Calabria) -================================ -This is based on coldbird's code: https://code.google.com/archive/p/aemu/ -All credit goes to him! - -Status ------- -Code is a bit of a mess and it's not fully functional yet, I still need to implement -some functions and add a upnp lib(really important for people with routers). - -I did test it with some games(emulator <-> real psp with the server running locally) -and it's looking good: - -* Worms Open Warfare: Ran just fine, I was able to play a whole match without problems -* Monster Hunter Freedom Unite: Runs fine too. Gathering Hall and embarking on quests works -* Dissidia Duodecim 012: Doesn't work. It requires some functions that I haven't implemented -yet. Also, it uses a port < 1000 and thats reserved for admin apps on linux, running the emu -as sudo "solves" it, but it's far from ideal. -* Pacman World Rally: Works too. - -Update (Kyhel) : ---------------- -* Now compiles on both Mac OSX and Windows. For more details on how to play and build -go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59241 -* Got it tested windows <-> mac osx <-> psp, it works -* Monster Hunter 3rd HD works too, as well as God Eater Burst. +Credit goes to: + - Igor Calabria + - [coldbird's code](https://code.google.com/archive/p/aemu/) + - Kyhel diff --git a/history.md b/history.md index a87b0c32f3..38af1adf76 100644 --- a/history.md +++ b/history.md @@ -1,6 +1,157 @@ -This is history moved out from README.md, which was getting a bit long. +This is history moved out from README.md, which was getting a bit long. +What's new in 1.4.2 +------------------- +* Fixed longstanding bug causing games to crash on ARM64 +* Software rendering crashfix, plus hide it for Android users +* D3D9 pixel offset bug fix (blurriness) +* Fixes for homebrew: Timing, MEMSIZE + +What's new in 1.4.1 +------------------- +* Fixes for some common hangs and crashes (#9698, ...) +* Vertex decoder optimizations (#9674) +* Corrections to mipmap bias and selection function (#9633) +* Major improvements and fixes to software renderer, including mipmap support (#9635, ...) +* UI background image support +* Basic mouse input support on Windows +* Windows desktop touch fixes (#9560) +* D3D11 "depal" color fixes, fixing Sonic Rivals +* Fix crash in framebuffer blits affecting Persona 3 (#9566) + +What's new in 1.4-2 +------------------- +* Bugfix release - build system didn't copy the flash0 directory to the APK on Android. + +What's new in 1.4 +----------------- +* Support D3D11 (performs better than OpenGL or D3D9 on most hardware) +* Audio quality improvement (linear interpolation) (#8950) +* Hardware spline/bezier tesselation in OpenGL, D3D11 and Vulkan (...) +* Post-processing shaders in D3D11 +* Prescale UV setting removed, now the default (improves perf) (#9176) +* High DPI display fixes +* Various fixes for UMD switching for multi-UMD games (#9245, #9256) +* New audio setting to improve compatibility with Bluetooth headsets +* Various desktop gamepad compatibility fixes +* Workaround for mipmap issue, fixing fonts in Tactics Ogre Japanese +* Assorted minor compatibility fixes, code cleanup and performance improvements + +Support for Symbian, Maemo and Blackberry has been removed. + +What's new in 1.3.0 +------------------- +* Fix JIT problems on Galaxy S7 and iOS 9+ devices. (#8965, #8937) +* Fix Android TV support and use latest FFmpeg. (#8651, #8870) +* Texture replacement support - for custom textures and upscaling. (#8715, #8821) +* Initial game recording / TAS features. (#8939, #8945) +* Correctly map memory on Raspberry Pi 3, much better performance. (#8801) +* Workaround rendering issues on Tegra K1/X1. (8294a54) +* Disc streaming to play quickly from tablet/phone on wifi. (#8845) +* Initial Vulkan support - not full featured yet. (#8601, etc.) +* Experimental new CPU backend and CPU fixes. (#8725) +* Allow insert/eject of memstick - required by some games. (#8889) +* Better support for ps3 controller mapping. (#8949) +* Better UI handling for settings with long names in some languages. (#8900, #8898) +* Screenshots in compatibility reporting, better website. (#8812) +* Fix type D cheat codes, allow for homebrew. (#8818) +* Graphic glitch fixes in several games. (#8686, #8757, #8804) +* Fix video playback glitches in several games. (#8793, #8803, #8867, #8914) +* Various performance and compatibility improvements. (#8868, #8884, #8932, #8934, #8813, #8701, #8960) +* Various debugger and GE debugger improvements. (#8882, #8762) +* Fix some problems when switching away from and back to the app (#8968) + +What's new in 1.2.2 +------------------- +* Went back to the old way of initializing graphics on Android. Should fix many recent issues. +* Some graphical fixes, a vertex cache performance improvement and a screen clear optimization +* Fix for dual source blending on most SHIELD devices, causing graphical issues. +* Fix the homebrew store incorrectly unzipping some games. This will lead to more games being added. +* Slightly faster ISO handling + +What's new in 1.2.1 +------------------- +* Fixes for some crash-on-shutdown and app switching problems. + +What's new in 1.2.0 +------------------- +* A major rework of sceAtrac audio decoding, fixing various music hangs and similar issues +* Many fixes and workarounds to depth and stencil buffer usage, and also FBO management +* Audio reverb support +* Combo keys - custom touch buttons that press multiple PSP buttons +* 5xBR upscaling on GPU (postprocessing effect) +* Fix problems with playback of video with mono audio +* Performance improvements like multithreaded audio mixing +* ARM64 JIT crash bug fixes +* GLSL shader cache to reduce stuttering ingame +* Support render-to-CLUT functionality that some games use to change colors of various monsters +* x86-64 support on Android +* Auto-hide on-screen controls after a while of no usage +* Fixes to prescale UV speedhack, now seems reliable +* Faster ISO RAM cache +* New UI for moving around the PSP display on larger screens +* Minor UI fixes like better slider controls +* Assorted stability fixes (ffmpeg crash, etc) +* Volume setting is back +* Preparations for supporting more graphics APIs +* AdHoc port offset +* Support another HD remaster (Sora no Kiseki Kai HD) + +What's new in 1.1.1 +------------------- +* Fixed new crash in Persona and other games on ARM64, like Galaxy S6 +* Fixed crashes when trying to launch web browser when not present on Android, like on Android TV +* Fix crash in games that used "depal" functionality (OpenGL) +* Fixed rounding mode problems in the JITs +* Fix crash when loading savestates many times, and savestate compatibility on Android-x86 +* Fix minor glitch in Ridge Racer + +What's new in 1.1 +----------------- +* Support for ARM64 on Android, for improved performance on new devices. Has some new optimizations. +* Support Android TV, like nVidia Shield TV +* Screen rotation on PC, useful for vertical games like Star Soldier +* Many minor performance improvements and compatibility bug fixes +* GPU emulation fixes like correct depth rounding, fixing text in Phantasy Star +* Other graphical fixes like UV rotation +* Support savestates for homebrew apps +* Simple integrated "Homebrew Store" to download PSP homebrew apps +* Minor AdHoc multiplayer improvements. Still many issues left. +* Disable a dangerous optimization on ARM, causing walk-through-walls in Tenchu +* sceAtrac music compatibility fixes, fixing noise in a few games +* Better texture scaling performance +* Direct3D closer in features to OpenGL +* Works better on BSD operating systems +* Savedata management UI + +What's new in 1.0.1 +------------------- +* Bugfixes like the save state scroll issue, cosmetic issues like overscroll +* Some cheat code bugfixes +* Adler32 and Mersenne Twister modules added (fixes some obscure games) +* Fix for Jak & Daxter slowdown +* Graphics hack for Phantasy Star Portable 2 for Direct3D9 +* Fix compatibility with some PowerVR devices broken since v0.9.5-959-g4998044 + +What's new in 1.0 +----------------- +* Many, many bug fixes in JIT and elsewhere, improving compatibility +* Proper fix for Zenfone and related devices +* Direct3D 9 supported as a rendering backend on Windows, helps on old GPUs and can be faster than OpenGL in many cases +* You can now create specific configs per game +* FPU rounding modes much better supported, fixes the Peace Walker boss that was undefeatable. NOTE: This breaks saves in Gods Eater - you must turn off the better rounding, load your save game, turn it on and save. +* The JIT now uses SSE on x86, improving speed considerably. This does not affect ARM devices, that's for the next version or two. +* Improved audio output code on both Windows and Android, reducing audio latency on Windows and on some Android systems +* FFMPEG upgraded, fixed some music hangs ("GHA phase shifts") +* Some Ad Hoc improvements, coldbird.net is now default adhoc server. Ad Hoc still unfinished and hard to use. +* Graphics fixes: Bezier/spline drawing fixes, vertex position fixes, DanganRonpa on Adreno fixed, flat shading fixed, vertex cache improved, some PowerVR blockiness issues fixed, screen scaling filter added, Google Cardboard support +* Simulate UMD speed better, fixing hangs in several games +* More Atrac3 fixes, fixing hangs +* Somewhat better disk full handling +* Fixes to dynamic unloading of code, fixing problems in GEB and TRM 2/3 +* Updated to SDL2 where applicable (Linux, Mac) +* Some new features, like analog/dpad-swap hotkey, graphics hack for Phantasy Star, show last bit of debug log in dev tools, etc What's new in 0.9.9.1 ------------------- @@ -95,3 +246,31 @@ What's new in 0.9.5 * Accurate system information for mobile devices. * Qt audio has been fixed. * Analog controller support for Blackberry. + + +ADHOC SUPPORT (by Igor Calabria) +================================ +This is based on coldbird's code: https://code.google.com/archive/p/aemu/ +All credit goes to him! + +Status +------ +Code is a bit of a mess and it's not fully functional yet, I still need to implement +some functions and add a upnp lib(really important for people with routers). + +I did test it with some games(emulator <-> real psp with the server running locally) +and it's looking good: + +* Worms Open Warfare: Ran just fine, I was able to play a whole match without problems +* Monster Hunter Freedom Unite: Runs fine too. Gathering Hall and embarking on quests works +* Dissidia Duodecim 012: Doesn't work. It requires some functions that I haven't implemented +yet. Also, it uses a port < 1000 and thats reserved for admin apps on linux, running the emu +as sudo "solves" it, but it's far from ideal. +* Pacman World Rally: Works too. + +Update (Kyhel) : +--------------- +* Now compiles on both Mac OSX and Windows. For more details on how to play and build +go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59241 +* Got it tested windows <-> mac osx <-> psp, it works +* Monster Hunter 3rd HD works too, as well as God Eater Burst.