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GLES: Enable/disable clip distance 0.
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@@ -87,7 +87,7 @@ void FramebufferManagerGLES::CompileDraw2DProgram() {
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std::vector<GLRProgram::Semantic> semantics;
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semantics.push_back({ 0, "a_position" });
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semantics.push_back({ 1, "a_texcoord0" });
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draw2dprogram_ = render_->CreateProgram(shaders, semantics, queries, initializers, false);
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draw2dprogram_ = render_->CreateProgram(shaders, semantics, queries, initializers, false, false);
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for (auto shader : shaders)
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render_->DeleteShader(shader);
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}
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