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Prepare for adding more sensible back buttons to TabbedDialogScreen portrait mode
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@@ -1131,7 +1131,7 @@ void MainScreen::CreateViews() {
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auto mm = GetI18NCategory(I18NCat::MAINMENU);
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tabHolder_ = new TabHolder(ORIENT_HORIZONTAL, 64, nullptr, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f));
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tabHolder_ = new TabHolder(ORIENT_HORIZONTAL, 64, TabHolderFlags::Default, nullptr, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f));
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ViewGroup *leftColumn = tabHolder_;
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tabHolder_->SetTag("MainScreenGames");
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gameBrowsers_.clear();
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@@ -1568,7 +1568,7 @@ void UmdReplaceScreen::CreateViews() {
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auto mm = GetI18NCategory(I18NCat::MAINMENU);
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auto di = GetI18NCategory(I18NCat::DIALOG);
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TabHolder *leftColumn = new TabHolder(ORIENT_HORIZONTAL, 64, nullptr, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0));
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TabHolder *leftColumn = new TabHolder(ORIENT_HORIZONTAL, 64, TabHolderFlags::Default, nullptr, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0));
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leftColumn->SetTag("UmdReplace");
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leftColumn->SetClip(true);
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