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Utility: Move dialog classes to heap.
This makes it easier to properly reset them on game reset.
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@@ -62,6 +62,7 @@ PSPSaveDialog::PSPSaveDialog(UtilityDialogType type) : PSPDialog(type) {
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}
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PSPSaveDialog::~PSPSaveDialog() {
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JoinIOThread();
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}
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int PSPSaveDialog::Init(int paramAddr)
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