Readme script update

This commit is contained in:
iota97
2021-01-02 14:03:43 +01:00
parent 1282653ba9
commit 7ad5c7a833
3 changed files with 160 additions and 150 deletions
+42 -40
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@@ -14,16 +14,16 @@ What's new in 1.6.1, 1.6.2
What's new in 1.6.0
-------------------
* OpenGL backend now properly multithreaded, giving a good speed boost.
* Various Vulkan performance improvements (like [#10911][]) and memory allocation fixes.
* GPU command interpreter performance improvements ([#10658][])
* Various fixes for app switching and widgets ([#10855][]) on Android
* Various Vulkan performance improvements (like [#10911]) and memory allocation fixes.
* GPU command interpreter performance improvements ([#10658])
* Various fixes for app switching and widgets ([#10855]) on Android
* Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
* Shader cache enabled for Vulkan
* Multiple iOS fixes, including JIT ([#10465][]) and file browser ([#10921][]).
* Improved compatibility on Mac ([#10113][])
* Multiple iOS fixes, including JIT ([#10465]) and file browser ([#10921]).
* Improved compatibility on Mac ([#10113])
* Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
* Adhoc multiplayer fixes ([#8975][])
* Vulkan support on Linux/SDL ([#10413][])
* Adhoc multiplayer fixes ([#8975])
* Vulkan support on Linux/SDL ([#10413])
* Retroarch support
What's new in 1.5.4
@@ -32,18 +32,18 @@ What's new in 1.5.4
What's new in 1.5.0
-------------------
* Full Vulkan support, also for Android now. Very fast on supported devices. ([#10033][], [#10049][])
* Smarter graphics state management, reduced CPU consumption on all backends ([#9899][])
* Full Vulkan support, also for Android now. Very fast on supported devices. ([#10033], [#10049])
* Smarter graphics state management, reduced CPU consumption on all backends ([#9899])
* Android: Support for Arabic and other scripts we couldn't support before
* Fix Android widgets, screen scaling ([#10145][])
* Fix Android widgets, screen scaling ([#10145])
* Fixes to video dumping
* Geometry problems fixed in Medal of Honor
* Implement immediate draws, fixing Thrillville ([#7459][])
* Implement immediate draws, fixing Thrillville ([#7459])
* Software rendering improvements, speed and accuracy
* Hardware tesselation of PSP Beziers and Splines (used by a few games)
* Partial sceUsbGps and sceUsbCam support (Android)
* Android "Sustained performance mode" to avoid thermal throttling ([#9901][])
* Linux controller mapping fixes ([#9997][])
* Android "Sustained performance mode" to avoid thermal throttling ([#9901])
* Linux controller mapping fixes ([#9997])
* Assorted bugfixes and compatibility improvements
What's new in 1.4.2
@@ -55,15 +55,15 @@ What's new in 1.4.2
What's new in 1.4.1
-------------------
* Fixes for some common hangs and crashes ([#9698][], ...)
* Vertex decoder optimizations ([#9674][])
* Corrections to mipmap bias and selection function ([#9633][])
* Major improvements and fixes to software renderer, including mipmap support ([#9635][], ...)
* Fixes for some common hangs and crashes ([#9698], ...)
* Vertex decoder optimizations ([#9674])
* Corrections to mipmap bias and selection function ([#9633])
* Major improvements and fixes to software renderer, including mipmap support ([#9635], ...)
* UI background image support
* Basic mouse input support on Windows
* Windows desktop touch fixes ([#9560][])
* Windows desktop touch fixes ([#9560])
* D3D11 "depal" color fixes, fixing Sonic Rivals
* Fix crash in framebuffer blits affecting Persona 3 ([#9566][])
* Fix crash in framebuffer blits affecting Persona 3 ([#9566])
What's new in 1.4-2
-------------------
@@ -72,12 +72,12 @@ What's new in 1.4-2
What's new in 1.4
-----------------
* Support D3D11 (performs better than OpenGL or D3D9 on most hardware)
* Audio quality improvement (linear interpolation) ([#8950][])
* Audio quality improvement (linear interpolation) ([#8950])
* Hardware spline/bezier tesselation in OpenGL, D3D11 and Vulkan (...)
* Post-processing shaders in D3D11
* Prescale UV setting removed, now the default (improves perf) ([#9176][])
* Prescale UV setting removed, now the default (improves perf) ([#9176])
* High DPI display fixes
* Various fixes for UMD switching for multi-UMD games ([#9245][], [#9256][])
* Various fixes for UMD switching for multi-UMD games ([#9245], [#9256])
* New audio setting to improve compatibility with Bluetooth headsets
* Various desktop gamepad compatibility fixes
* Workaround for mipmap issue, fixing fonts in Tactics Ogre Japanese
@@ -87,25 +87,25 @@ Support for Symbian, Maemo and Blackberry has been removed.
What's new in 1.3.0
-------------------
* Fix JIT problems on Galaxy S7 and iOS 9+ devices. ([#8965][], [#8937][])
* Fix Android TV support and use latest FFmpeg. ([#8651][], [#8870][])
* Texture replacement support - for custom textures and upscaling. ([#8715][], [#8821][])
* Initial game recording / TAS features. ([#8939][], [#8945][])
* Correctly map memory on Raspberry Pi 3, much better performance. ([#8801][])
* Fix JIT problems on Galaxy S7 and iOS 9+ devices. ([#8965], [#8937])
* Fix Android TV support and use latest FFmpeg. ([#8651], [#8870])
* Texture replacement support - for custom textures and upscaling. ([#8715], [#8821])
* Initial game recording / TAS features. ([#8939], [#8945])
* Correctly map memory on Raspberry Pi 3, much better performance. ([#8801])
* Workaround rendering issues on Tegra K1/X1. (8294a54)
* Disc streaming to play quickly from tablet/phone on wifi. ([#8845][])
* Initial Vulkan support - not full featured yet. ([#8601][], etc.)
* Experimental new CPU backend and CPU fixes. ([#8725][])
* Allow insert/eject of memstick - required by some games. ([#8889][])
* Better support for ps3 controller mapping. ([#8949][])
* Better UI handling for settings with long names in some languages. ([#8900][], [#8898][])
* Screenshots in compatibility reporting, better website. ([#8812][])
* Fix type D cheat codes, allow for homebrew. ([#8818][])
* Graphic glitch fixes in several games. ([#8686][], [#8757][], [#8804][])
* Fix video playback glitches in several games. ([#8793][], [#8803][], [#8867][], [#8914][])
* Various performance and compatibility improvements. ([#8868][], [#8884][], [#8932][], [#8934][], [#8813][], [#8701][], [#8960][])
* Various debugger and GE debugger improvements. ([#8882][], [#8762][])
* Fix some problems when switching away from and back to the app ([#8968][])
* Disc streaming to play quickly from tablet/phone on wifi. ([#8845])
* Initial Vulkan support - not full featured yet. ([#8601], etc.)
* Experimental new CPU backend and CPU fixes. ([#8725])
* Allow insert/eject of memstick - required by some games. ([#8889])
* Better support for ps3 controller mapping. ([#8949])
* Better UI handling for settings with long names in some languages. ([#8900], [#8898])
* Screenshots in compatibility reporting, better website. ([#8812])
* Fix type D cheat codes, allow for homebrew. ([#8818])
* Graphic glitch fixes in several games. ([#8686], [#8757], [#8804])
* Fix video playback glitches in several games. ([#8793], [#8803], [#8867], [#8914])
* Various performance and compatibility improvements. ([#8868], [#8884], [#8932], [#8934], [#8813], [#8701], [#8960])
* Various debugger and GE debugger improvements. ([#8882], [#8762])
* Fix some problems when switching away from and back to the app ([#8968])
What's new in 1.2.2
-------------------
@@ -320,6 +320,8 @@ go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59
* Got it tested windows <-> mac osx <-> psp, it works
* Monster Hunter 3rd HD works too, as well as God Eater Burst.
[comment]: # (LINK_LIST_BEGIN_HERE)
[#10911]: https://github.com/hrydgard/ppsspp/issues/10911 "Vulkan: Depalettize in shaders"
[#10658]: https://github.com/hrydgard/ppsspp/issues/10658 "Execute_Prim: Add a smaller \"inner interpreter\" to speed long up sequences of PRIM commands"
[#10855]: https://github.com/hrydgard/ppsspp/issues/10855 "PPSSPP 1.5.4 on Android. Shortcuts do not work the first time."