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Readme script update
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@@ -14,16 +14,16 @@ What's new in 1.6.1, 1.6.2
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What's new in 1.6.0
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-------------------
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* OpenGL backend now properly multithreaded, giving a good speed boost.
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* Various Vulkan performance improvements (like [#10911][]) and memory allocation fixes.
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* GPU command interpreter performance improvements ([#10658][])
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* Various fixes for app switching and widgets ([#10855][]) on Android
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* Various Vulkan performance improvements (like [#10911]) and memory allocation fixes.
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* GPU command interpreter performance improvements ([#10658])
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* Various fixes for app switching and widgets ([#10855]) on Android
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* Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
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* Shader cache enabled for Vulkan
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* Multiple iOS fixes, including JIT ([#10465][]) and file browser ([#10921][]).
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* Improved compatibility on Mac ([#10113][])
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* Multiple iOS fixes, including JIT ([#10465]) and file browser ([#10921]).
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* Improved compatibility on Mac ([#10113])
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* Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
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* Adhoc multiplayer fixes ([#8975][])
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* Vulkan support on Linux/SDL ([#10413][])
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* Adhoc multiplayer fixes ([#8975])
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* Vulkan support on Linux/SDL ([#10413])
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* Retroarch support
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What's new in 1.5.4
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@@ -32,18 +32,18 @@ What's new in 1.5.4
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What's new in 1.5.0
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-------------------
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* Full Vulkan support, also for Android now. Very fast on supported devices. ([#10033][], [#10049][])
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* Smarter graphics state management, reduced CPU consumption on all backends ([#9899][])
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* Full Vulkan support, also for Android now. Very fast on supported devices. ([#10033], [#10049])
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* Smarter graphics state management, reduced CPU consumption on all backends ([#9899])
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* Android: Support for Arabic and other scripts we couldn't support before
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* Fix Android widgets, screen scaling ([#10145][])
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* Fix Android widgets, screen scaling ([#10145])
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* Fixes to video dumping
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* Geometry problems fixed in Medal of Honor
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* Implement immediate draws, fixing Thrillville ([#7459][])
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* Implement immediate draws, fixing Thrillville ([#7459])
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* Software rendering improvements, speed and accuracy
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* Hardware tesselation of PSP Beziers and Splines (used by a few games)
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* Partial sceUsbGps and sceUsbCam support (Android)
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* Android "Sustained performance mode" to avoid thermal throttling ([#9901][])
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* Linux controller mapping fixes ([#9997][])
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* Android "Sustained performance mode" to avoid thermal throttling ([#9901])
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* Linux controller mapping fixes ([#9997])
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* Assorted bugfixes and compatibility improvements
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What's new in 1.4.2
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@@ -55,15 +55,15 @@ What's new in 1.4.2
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What's new in 1.4.1
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-------------------
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* Fixes for some common hangs and crashes ([#9698][], ...)
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* Vertex decoder optimizations ([#9674][])
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* Corrections to mipmap bias and selection function ([#9633][])
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* Major improvements and fixes to software renderer, including mipmap support ([#9635][], ...)
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* Fixes for some common hangs and crashes ([#9698], ...)
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* Vertex decoder optimizations ([#9674])
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* Corrections to mipmap bias and selection function ([#9633])
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* Major improvements and fixes to software renderer, including mipmap support ([#9635], ...)
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* UI background image support
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* Basic mouse input support on Windows
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* Windows desktop touch fixes ([#9560][])
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* Windows desktop touch fixes ([#9560])
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* D3D11 "depal" color fixes, fixing Sonic Rivals
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* Fix crash in framebuffer blits affecting Persona 3 ([#9566][])
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* Fix crash in framebuffer blits affecting Persona 3 ([#9566])
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What's new in 1.4-2
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-------------------
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@@ -72,12 +72,12 @@ What's new in 1.4-2
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What's new in 1.4
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-----------------
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* Support D3D11 (performs better than OpenGL or D3D9 on most hardware)
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* Audio quality improvement (linear interpolation) ([#8950][])
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* Audio quality improvement (linear interpolation) ([#8950])
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* Hardware spline/bezier tesselation in OpenGL, D3D11 and Vulkan (...)
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* Post-processing shaders in D3D11
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* Prescale UV setting removed, now the default (improves perf) ([#9176][])
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* Prescale UV setting removed, now the default (improves perf) ([#9176])
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* High DPI display fixes
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* Various fixes for UMD switching for multi-UMD games ([#9245][], [#9256][])
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* Various fixes for UMD switching for multi-UMD games ([#9245], [#9256])
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* New audio setting to improve compatibility with Bluetooth headsets
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* Various desktop gamepad compatibility fixes
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* Workaround for mipmap issue, fixing fonts in Tactics Ogre Japanese
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@@ -87,25 +87,25 @@ Support for Symbian, Maemo and Blackberry has been removed.
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What's new in 1.3.0
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-------------------
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* Fix JIT problems on Galaxy S7 and iOS 9+ devices. ([#8965][], [#8937][])
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* Fix Android TV support and use latest FFmpeg. ([#8651][], [#8870][])
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* Texture replacement support - for custom textures and upscaling. ([#8715][], [#8821][])
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* Initial game recording / TAS features. ([#8939][], [#8945][])
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* Correctly map memory on Raspberry Pi 3, much better performance. ([#8801][])
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* Fix JIT problems on Galaxy S7 and iOS 9+ devices. ([#8965], [#8937])
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* Fix Android TV support and use latest FFmpeg. ([#8651], [#8870])
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* Texture replacement support - for custom textures and upscaling. ([#8715], [#8821])
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* Initial game recording / TAS features. ([#8939], [#8945])
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* Correctly map memory on Raspberry Pi 3, much better performance. ([#8801])
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* Workaround rendering issues on Tegra K1/X1. (8294a54)
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* Disc streaming to play quickly from tablet/phone on wifi. ([#8845][])
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* Initial Vulkan support - not full featured yet. ([#8601][], etc.)
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* Experimental new CPU backend and CPU fixes. ([#8725][])
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* Allow insert/eject of memstick - required by some games. ([#8889][])
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* Better support for ps3 controller mapping. ([#8949][])
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* Better UI handling for settings with long names in some languages. ([#8900][], [#8898][])
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* Screenshots in compatibility reporting, better website. ([#8812][])
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* Fix type D cheat codes, allow for homebrew. ([#8818][])
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* Graphic glitch fixes in several games. ([#8686][], [#8757][], [#8804][])
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* Fix video playback glitches in several games. ([#8793][], [#8803][], [#8867][], [#8914][])
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* Various performance and compatibility improvements. ([#8868][], [#8884][], [#8932][], [#8934][], [#8813][], [#8701][], [#8960][])
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* Various debugger and GE debugger improvements. ([#8882][], [#8762][])
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* Fix some problems when switching away from and back to the app ([#8968][])
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* Disc streaming to play quickly from tablet/phone on wifi. ([#8845])
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* Initial Vulkan support - not full featured yet. ([#8601], etc.)
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* Experimental new CPU backend and CPU fixes. ([#8725])
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* Allow insert/eject of memstick - required by some games. ([#8889])
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* Better support for ps3 controller mapping. ([#8949])
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* Better UI handling for settings with long names in some languages. ([#8900], [#8898])
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* Screenshots in compatibility reporting, better website. ([#8812])
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* Fix type D cheat codes, allow for homebrew. ([#8818])
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* Graphic glitch fixes in several games. ([#8686], [#8757], [#8804])
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* Fix video playback glitches in several games. ([#8793], [#8803], [#8867], [#8914])
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* Various performance and compatibility improvements. ([#8868], [#8884], [#8932], [#8934], [#8813], [#8701], [#8960])
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* Various debugger and GE debugger improvements. ([#8882], [#8762])
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* Fix some problems when switching away from and back to the app ([#8968])
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What's new in 1.2.2
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-------------------
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@@ -320,6 +320,8 @@ go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59
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* Got it tested windows <-> mac osx <-> psp, it works
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* Monster Hunter 3rd HD works too, as well as God Eater Burst.
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[comment]: # (LINK_LIST_BEGIN_HERE)
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[#10911]: https://github.com/hrydgard/ppsspp/issues/10911 "Vulkan: Depalettize in shaders"
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[#10658]: https://github.com/hrydgard/ppsspp/issues/10658 "Execute_Prim: Add a smaller \"inner interpreter\" to speed long up sequences of PRIM commands"
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[#10855]: https://github.com/hrydgard/ppsspp/issues/10855 "PPSSPP 1.5.4 on Android. Shortcuts do not work the first time."
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