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Add a function to walk the stack, not yet perfect.
Could use improvements, but with a decent symbol table does very well so far in the games I tested it in.
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@@ -3539,6 +3539,8 @@ std::vector<DebugThreadInfo> GetThreadsInfo()
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info.name[KERNELOBJECT_MAX_NAME_LENGTH] = 0;
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info.status = t->nt.status;
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info.entrypoint = t->nt.entrypoint;
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info.initialStack = t->nt.initialStack;
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info.stackSize = (u32)t->nt.stackSize;
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info.priority = t->nt.currentPriority;
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info.waitType = t->nt.waitType;
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if(*iter == currentThread)
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