diff --git a/GPU/GLES/VertexShaderGenerator.cpp b/GPU/GLES/VertexShaderGenerator.cpp index b0b7a8ba0b..c7001b8809 100644 --- a/GPU/GLES/VertexShaderGenerator.cpp +++ b/GPU/GLES/VertexShaderGenerator.cpp @@ -552,12 +552,8 @@ void GenerateVertexShader(int prim, char *buffer, bool useHWTransform) { break; } - if (flipV) { - if (throughmode) - WRITE(p, " v_texcoord.y = 1.0 - v_texcoord.y;\n"); - else - WRITE(p, " v_texcoord.y = 1.0 - v_texcoord.y * 2.0;\n"); - } + if (flipV) + WRITE(p, " v_texcoord.y = 1.0 - v_texcoord.y;\n"); } // Compute fogdepth