From 7e753ed24a0da143dfba36314b4aab02a5e86b61 Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Sun, 30 Jul 2017 14:44:38 -0700 Subject: [PATCH] GLES: Set target w/h in buffered rendering. Otherwise, the flipped scissors don't update on window resize. Example: when toggling fullscreen. --- UI/EmuScreen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/UI/EmuScreen.cpp b/UI/EmuScreen.cpp index 0e496cf644..459cdd0bff 100644 --- a/UI/EmuScreen.cpp +++ b/UI/EmuScreen.cpp @@ -975,8 +975,8 @@ void EmuScreen::preRender() { viewport.MaxDepth = 1.0; viewport.MinDepth = 0.0; draw->SetViewports(1, &viewport); - draw->SetTargetSize(pixel_xres, pixel_yres); } + draw->SetTargetSize(pixel_xres, pixel_yres); } void EmuScreen::postRender() {