Correct invalid enum error in GE debugger.

This commit is contained in:
Unknown W. Brackets committed 2016-01-03 15:11:19 -08:00
1 parent da78ec0b4d
commit 79263a73e5
1 file changed
+3 -2
+3 -2
View File
@@ -2086,7 +2086,7 @@ bool FramebufferManager::GetDepthbuffer(u32 fb_address, int fb_stride, u32 z_add
if (vfb->fbo)
fbo_bind_for_read(vfb->fbo);
if (gl_extensions.GLES3 || !gl_extensions.IsGLES)
glReadBuffer(GL_DEPTH_ATTACHMENT);
glReadBuffer(GL_COLOR_ATTACHMENT0);
glPixelStorei(GL_PACK_ALIGNMENT, 4);
SafeGLReadPixels(0, 0, vfb->renderWidth, vfb->renderHeight, GL_DEPTH_COMPONENT, GL_FLOAT, buffer.GetData());
@@ -2110,7 +2110,8 @@ bool FramebufferManager::GetStencilbuffer(u32 fb_address, int fb_stride, GPUDebu
buffer.Allocate(vfb->renderWidth, vfb->renderHeight, GPU_DBG_FORMAT_8BIT, false);
if (vfb->fbo)
fbo_bind_for_read(vfb->fbo);
glReadBuffer(GL_STENCIL_ATTACHMENT);
if (gl_extensions.GLES3 || !gl_extensions.IsGLES)
glReadBuffer(GL_COLOR_ATTACHMENT0);
glPixelStorei(GL_PACK_ALIGNMENT, 2);
SafeGLReadPixels(0, 0, vfb->renderWidth, vfb->renderHeight, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buffer.GetData());