diff --git a/CMakeLists.txt b/CMakeLists.txt
index 1d7b7f0a8e..01d6987126 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -2789,8 +2789,6 @@ set(NativeAssets
assets/sfx_toggle_on.wav
assets/sfx_achievement_unlocked.wav
assets/sfx_leaderbord_submitted.wav
- source_assets/image/logo.png
- source_assets/image/icon_regular_72.png
)
file(GLOB UIImages CONFIGURE_DEPENDS
diff --git a/Qt/mainwindow.cpp b/Qt/mainwindow.cpp
index 082624fabd..c0dff25d1c 100644
--- a/Qt/mainwindow.cpp
+++ b/Qt/mainwindow.cpp
@@ -28,12 +28,12 @@ MainWindow::MainWindow(QWidget *parent, bool fullscreen) :
lastUIState(UISTATE_MENU)
{
#if defined(ASSETS_DIR)
- if (QFile::exists(ASSETS_DIR "icon_regular_72.png"))
- setWindowIcon(QIcon(ASSETS_DIR "icon_regular_72.png"));
+ if (QFile::exists(ASSETS_DIR "ui_images/icon.png"))
+ setWindowIcon(QIcon(ASSETS_DIR "ui_images/icon.png"));
else
- setWindowIcon(QIcon(qApp->applicationDirPath() + "/assets/icon_regular_72.png"));
+ setWindowIcon(QIcon(qApp->applicationDirPath() + "/assets/ui_images/icon.png"));
#else
- setWindowIcon(QIcon(qApp->applicationDirPath() + "/assets/icon_regular_72.png"));
+ setWindowIcon(QIcon(qApp->applicationDirPath() + "/assets/ui_images/icon.png"));
#endif
SetGameTitle("");
diff --git a/SDL/SDLMain.cpp b/SDL/SDLMain.cpp
index 7bd757b9ca..4c29560b75 100644
--- a/SDL/SDLMain.cpp
+++ b/SDL/SDLMain.cpp
@@ -1723,11 +1723,11 @@ int main(int argc, char *argv[]) {
char iconPath[PATH_MAX];
#if defined(ASSETS_DIR)
- snprintf(iconPath, PATH_MAX, "%sicon_regular_72.png", ASSETS_DIR);
+ snprintf(iconPath, PATH_MAX, "%sui_images/icon.png", ASSETS_DIR);
if (access(iconPath, F_OK) != 0)
- snprintf(iconPath, PATH_MAX, "%sassets/icon_regular_72.png", SDL_GetBasePath() ? SDL_GetBasePath() : "");
+ snprintf(iconPath, PATH_MAX, "%sassets/ui_images/icon.png", SDL_GetBasePath() ? SDL_GetBasePath() : "");
#else
- snprintf(iconPath, PATH_MAX, "%sassets/icon_regular_72.png", SDL_GetBasePath() ? SDL_GetBasePath() : "");
+ snprintf(iconPath, PATH_MAX, "%sassets/ui_images/icon.png", SDL_GetBasePath() ? SDL_GetBasePath() : "");
#endif
int width = 0, height = 0;
unsigned char *imageData;
diff --git a/b-ios.sh b/b-ios.sh
index 4bf7c49b46..bebe192e63 100755
--- a/b-ios.sh
+++ b/b-ios.sh
@@ -50,10 +50,6 @@ fi
#cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchains/ios.cmake ..
#make -j4
-# When building with Makefile, we're missing these icon image files (may be need to run generate_icons.py first?). Let's use whatever we have (wrong size tho)
-#cp -a assets/icon_regular_72.png Payload/PPSSPP.app/AppIcon60x60@2x.png
-#cp -a assets/icon_regular_72.png Payload/PPSSPP.app/AppIcon76x76@2x~ipad.png
-
cp ../ext/vulkan/iOS/Frameworks/libMoltenVK.dylib PPSSPP.app/Frameworks
ln -s ./ Payload
#ldid -w -S -IlibMoltenVK -K../../certificate.p12 -Upassword PPSSPP.app/Frameworks/libMoltenVK.dylib
diff --git a/ios/Launch Screen.storyboard b/ios/Launch Screen.storyboard
index 78a1ea3758..00ac8f6f7a 100644
--- a/ios/Launch Screen.storyboard
+++ b/ios/Launch Screen.storyboard
@@ -34,8 +34,4 @@
-
-
-
-