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Correct host0: mount
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@@ -324,6 +324,9 @@ static void MountFileSystems() {
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pspFileSystem.Mount("flash0:", flash0System);
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// NOTE: We don't handle the host0: mount here, it's in Load_PSP_ELF_PBP.
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// Additionally, host0: is remapped to umd0: if there is an UMD inserted (old hack in MetaFileSystem).
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if (g_RemasterMode) {
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const std::string gameId = g_paramSFO.GetDiscID();
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const Path exdataPath = GetSysDirectory(DIRECTORY_EXDATA) / gameId;
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