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CleanUp.
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@@ -42,7 +42,6 @@
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#include "HLE/sceKernelMemory.h"
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#include "ELF/ParamSFO.h"
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IFileSystem* currentUMD;
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// We gather the game info before actually loading/booting the ISO
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// to determine if the emulator should enable extra memory and
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// double-sized texture coordinates.
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@@ -73,7 +72,6 @@ void InitMemoryForGameISO(std::string fileToStart) {
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pspFileSystem.Mount("umd1:", umd2);
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pspFileSystem.Mount("disc0:", umd2);
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pspFileSystem.Mount("umd:", umd2);
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currentUMD = umd2;
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std::string gameID;
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@@ -208,7 +206,6 @@ bool Load_PSP_ELF_PBP(const char *filename, std::string *error_string)
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pspFileSystem.Mount("umd1:", umd2);
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pspFileSystem.Mount("disc0:", umd2);
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pspFileSystem.Mount("umd:", umd2);
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currentUMD = umd2;
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}
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}
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