Use the latch in dialogs throughout.

This makes it so that rapid fire works for them as well.
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Unknown W. Brackets committed 2014-02-02 15:48:29 -08:00
1 parent c9c179d233
commit 77acd0729f
6 files changed
+18 -15

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@@ -49,7 +49,7 @@ int PSPNetconfDialog::Init(u32 paramAddr) {
status = SCE_UTILITY_STATUS_INITIALIZE;
// Eat any keys pressed before the dialog inited.
__CtrlReadLatch();
UpdateButtons();
StartFade(true);
return 0;
@@ -66,7 +66,7 @@ void PSPNetconfDialog::DrawBanner() {
}
int PSPNetconfDialog::Update(int animSpeed) {
buttons = __CtrlPeekButtons();
UpdateButtons();
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *err = GetI18NCategory("Error");
const float WRAP_WIDTH = 254.0f;