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Use the latch in dialogs throughout.
This makes it so that rapid fire works for them as well.
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@@ -49,7 +49,7 @@ int PSPNetconfDialog::Init(u32 paramAddr) {
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status = SCE_UTILITY_STATUS_INITIALIZE;
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// Eat any keys pressed before the dialog inited.
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__CtrlReadLatch();
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UpdateButtons();
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StartFade(true);
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return 0;
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@@ -66,7 +66,7 @@ void PSPNetconfDialog::DrawBanner() {
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}
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int PSPNetconfDialog::Update(int animSpeed) {
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buttons = __CtrlPeekButtons();
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UpdateButtons();
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I18NCategory *d = GetI18NCategory("Dialog");
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I18NCategory *err = GetI18NCategory("Error");
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const float WRAP_WIDTH = 254.0f;
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