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Add option to use the Android hardware scaler by setting a low resolution
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@@ -137,10 +137,16 @@ void GameSettingsScreen::CreateViews() {
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static const char *internalResolutions[] = {"Auto (1:1)", "1x PSP", "2x PSP", "3x PSP", "4x PSP", "5x PSP" };
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#endif
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resolutionChoice_ = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iInternalResolution, gs->T("Rendering Resolution"), internalResolutions, 0, ARRAY_SIZE(internalResolutions), gs, screenManager()));
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resolutionChoice_->OnClick.Handle(this, &GameSettingsScreen::OnResolutionChange);
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resolutionChoice_->OnChoice.Handle(this, &GameSettingsScreen::OnResolutionChange);
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resolutionEnable_ = !g_Config.bSoftwareRendering && (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE);
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resolutionChoice_->SetEnabledPtr(&resolutionEnable_);
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#ifdef ANDROID
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static const char *deviceResolutions[] = { "Native", "1x PSP", "2x PSP", "3x PSP", "4x PSP", "5x PSP" };
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UI::PopupMultiChoice *hwscale = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iAndroidHwScale, gs->T("Device Resolution (HW scaler)"), deviceResolutions, 0, ARRAY_SIZE(deviceResolutions), gs, screenManager()));
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hwscale->OnChoice.Handle(this, &GameSettingsScreen::OnHwScaleChange); // To refresh the display mode
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#endif
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#ifdef _WIN32
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graphicsSettings->Add(new CheckBox(&g_Config.bVSync, gs->T("VSync")));
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#endif
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@@ -491,6 +497,11 @@ UI::EventReturn GameSettingsScreen::OnResolutionChange(UI::EventParams &e) {
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return UI::EVENT_DONE;
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}
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UI::EventReturn GameSettingsScreen::OnHwScaleChange(UI::EventParams &e) {
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System_SendMessage("recreate", "");
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return UI::EVENT_DONE;
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}
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UI::EventReturn GameSettingsScreen::OnShaderChange(UI::EventParams &e) {
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if (gpu) {
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gpu->ClearShaderCache();
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