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Better pipeline descriptions in shader viewer (shorter in overview, longer after click)
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@@ -1157,6 +1157,7 @@ int ShaderListScreen::ListShaders(DebugShaderType shaderType, UI::LinearLayout *
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for (const auto &id : shaderIds_) {
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Choice *choice = view->Add(new Choice(gpu->DebugGetShaderString(id, shaderType, SHADER_STRING_SHORT_DESC)));
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choice->SetTag(id);
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choice->SetDrawTextFlags(FLAG_DYNAMIC_ASCII);
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choice->OnClick.Handle(this, &ShaderListScreen::OnShaderClick);
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count++;
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}
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