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Declare DrawActiveTexture in FramebufferCommon
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@@ -480,11 +480,12 @@ void FramebufferManagerVulkan::DrawFramebufferToOutput(const u8 *srcPixels, GEBu
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}
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}
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void FramebufferManagerVulkan::DrawActiveTexture(float x, float y, float w, float h, float destW, float destH, float u0, float v0, float u1, float v1, int uvRotation, bool linearFilter) {
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// TODO
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}
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// x, y, w, h are relative coordinates against destW/destH, which is not very intuitive.
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void FramebufferManagerVulkan::DrawTexture(VulkanTexture *texture, float x, float y, float w, float h, float destW, float destH, float u0, float v0, float u1, float v1, VkPipeline pipeline, int uvRotation) {
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if (!texture)
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return;
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float texCoords[8] = {
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u0,v0,
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u1,v0,
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