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UI: Use a UIState for exceptions.
This makes it so we can enable Stop/Reset/etc. during them in the menus.
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@@ -131,6 +131,7 @@ void UpdateUIState(GlobalUIState newState) {
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case UISTATE_INGAME: state = "ingame"; break;
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case UISTATE_MENU: state = "menu"; break;
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case UISTATE_PAUSEMENU: state = "pausemenu"; break;
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case UISTATE_EXCEPTION: state = "exception"; break;
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}
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if (state) {
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System_SendMessage("uistate", state);
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