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More config refactor
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@@ -1055,7 +1055,7 @@ static const ConfigSetting vrSettings[] = {
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};
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// The first column says what structure the parameters are relative to.
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static const ConfigSectionSettings sections[] = {
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static const ConfigSectionSettings sectionDescs[] = {
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{(const char *)&g_Config, "General", generalSettings, ARRAY_SIZE(generalSettings)},
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{(const char *)&g_Config, "CPU", cpuSettings, ARRAY_SIZE(cpuSettings)},
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{(const char *)&g_Config, "Graphics", graphicsSettings, ARRAY_SIZE(graphicsSettings)},
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@@ -1070,26 +1070,38 @@ static const ConfigSectionSettings sections[] = {
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{(const char *)&g_Config, "Achievements", achievementSettings, ARRAY_SIZE(achievementSettings)},
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};
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const size_t numSections = ARRAY_SIZE(sections);
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const size_t numSections = ARRAY_SIZE(sectionDescs);
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static void IterateSettings(IniFile &iniFile, std::function<void(Section *section, const ConfigSetting &setting)> func) {
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for (size_t i = 0; i < numSections; ++i) {
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Section *section = iniFile.GetOrCreateSection(sections[i].section);
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for (size_t j = 0; j < sections[i].settingsCount; j++) {
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func(section, sections[i].settings[j]);
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Section *section = iniFile.GetOrCreateSection(sectionDescs[i].section);
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for (size_t j = 0; j < sectionDescs[i].settingsCount; j++) {
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func(section, sectionDescs[i].settings[j]);
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}
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}
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}
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static void IterateSettings(std::function<void(const ConfigSetting &setting)> func) {
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for (size_t i = 0; i < numSections; ++i) {
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for (size_t j = 0; j < sections[i].settingsCount; j++) {
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func(sections[i].settings[j]);
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for (size_t j = 0; j < sectionDescs[i].settingsCount; j++) {
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func(sectionDescs[i].settings[j]);
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}
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}
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}
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Config::Config() {}
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std::map<const void *, const ConfigSetting *> &Config::getPtrLUT() {
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static std::map<const void *, const ConfigSetting *> lut;
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return lut;
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}
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Config::Config() {
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// Initialize the pointer->setting lookup map.
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auto ref = getPtrLUT();
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IterateSettings([this, &ref](const ConfigSetting &setting) {
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const void *ptr = setting.GetVoidPtr();
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ref[ptr] = &setting;
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});
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}
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Config::~Config() {
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if (bUpdatedInstanceCounter) {
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@@ -1165,8 +1177,9 @@ bool Config::LoadAppendedConfig() {
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}
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IterateSettings(iniFile, [&iniFile](Section *section, const ConfigSetting &setting) {
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if (iniFile.Exists(section->name().c_str(), setting.iniKey_))
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setting.Get(section);
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if (iniFile.Exists(section->name().c_str(), setting.iniKey_)) {
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setting.ReadFromIniSection(section);
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}
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});
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INFO_LOG(Log::Loader, "Loaded appended config '%s'.", appendedConfigFileName_.c_str());
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@@ -1210,8 +1223,8 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
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// Continue anyway to initialize the config.
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}
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IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
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setting.Get(section);
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IterateSettings(iniFile, [](const Section *section, const ConfigSetting &setting) {
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setting.ReadFromIniSection(section);
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});
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iRunCount++;
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@@ -1353,7 +1366,7 @@ bool Config::Save(const char *saveReason) {
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IterateSettings(iniFile, [&](Section *section, const ConfigSetting &setting) {
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if (!bGameSpecific || !setting.PerGame()) {
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setting.Set(section);
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setting.WriteToIniSection(section);
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}
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});
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@@ -1642,7 +1655,7 @@ bool Config::saveGameConfig(const std::string &pGameId, const std::string &title
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IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
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if (setting.PerGame()) {
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setting.Set(section);
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setting.WriteToIniSection(section);
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}
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});
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@@ -1699,9 +1712,9 @@ bool Config::loadGameConfig(const std::string &pGameId, const std::string &title
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vPostShaderNames.push_back(v);
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}
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IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
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IterateSettings(iniFile, [](const Section *section, const ConfigSetting &setting) {
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if (setting.PerGame()) {
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setting.Get(section);
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setting.ReadFromIniSection(section);
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}
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});
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@@ -1726,9 +1739,9 @@ void Config::unloadGameConfig() {
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iniFile.Load(iniFilename_);
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// Reload game specific settings back to standard.
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IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
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IterateSettings(iniFile, [](const Section *section, const ConfigSetting &setting) {
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if (setting.PerGame()) {
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setting.Get(section);
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setting.ReadFromIniSection(section);
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}
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});
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@@ -1787,9 +1800,9 @@ void Config::ResetControlLayout() {
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void Config::GetReportingInfo(UrlEncoder &data) const {
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for (size_t i = 0; i < numSections; ++i) {
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const std::string prefix = std::string("config.") + sections[i].section;
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for (size_t j = 0; j < sections[i].settingsCount; j++) {
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sections[i].settings[j].ReportSetting(data, prefix);
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const std::string prefix = std::string("config.") + sectionDescs[i].section;
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for (size_t j = 0; j < sectionDescs[i].settingsCount; j++) {
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sectionDescs[i].settings[j].ReportSetting(data, prefix);
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}
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}
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}
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