mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-11 13:36:24 +02:00
Debugger: Fix game.reset by adding a reboot status.
We don't want EmuScreen to auto-exit, and we don't want to double-lock the debugger lifecycle lock. Let's just handle reboot specifically.
This commit is contained in:
1 parent
f12a5101e6
commit
753ac95307
6 files changed
+31
-6
No files matched your search
@@ -97,6 +97,10 @@ static void UpdateConnected(int delta) {
|
||||
}
|
||||
|
||||
static void WebSocketNotifyLifecycle(CoreLifecycle stage) {
|
||||
// We'll likely already be locked during the reboot.
|
||||
if (PSP_IsRebooting())
|
||||
return;
|
||||
|
||||
switch (stage) {
|
||||
case CoreLifecycle::STARTING:
|
||||
case CoreLifecycle::STOPPING:
|
||||
|
||||
Reference in new issue
Block a user