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Move more of GPU init to the loader thread. Some log cleanup.
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@@ -1282,7 +1282,6 @@ bool NativeIsAtTopLevel() {
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Screen *currentScreen = g_screenManager->topScreen();
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if (currentScreen) {
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bool top = currentScreen->isTopLevel();
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INFO_LOG(Log::System, "Screen toplevel: %i", (int)top);
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return currentScreen->isTopLevel();
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} else {
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ERROR_LOG(Log::System, "No current screen");
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