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Move more of GPU init to the loader thread. Some log cleanup.
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@@ -1208,7 +1208,7 @@ void EmuScreen::CreateViews() {
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root_->Add(buttons);
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resumeButton_ = buttons->Add(new Button(dev->T("Resume")));
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resumeButton_->OnClick.Add([this](UI::EventParams &) {
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resumeButton_->OnClick.Add([](UI::EventParams &) {
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if (coreState == CoreState::CORE_RUNTIME_ERROR) {
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// Force it!
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Memory::MemFault_IgnoreLastCrash();
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