Move more of GPU init to the loader thread. Some log cleanup.

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Henrik Rydgård committed 2025-05-15 11:43:37 +02:00
1 parent 9293afa1c0
commit 751e4fad2e
17 files changed
+49 -29

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@@ -2783,7 +2783,7 @@ void FramebufferManagerCommon::NotifyBlockTransferAfter(u32 dstBasePtr, int dstS
// A few games use this INSTEAD of actually drawing the video image to the screen, they just blast it to
// the backbuffer. Detect this and have the framebuffermanager draw the pixels.
if (!useBufferedRendering_ && currentRenderVfb_ != dstRect.vfb) {
if ((!useBufferedRendering_ && currentRenderVfb_ != dstRect.vfb) || dstRect.vfb == nullptr) {
return;
}