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Move more of GPU init to the loader thread. Some log cleanup.
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@@ -2783,7 +2783,7 @@ void FramebufferManagerCommon::NotifyBlockTransferAfter(u32 dstBasePtr, int dstS
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// A few games use this INSTEAD of actually drawing the video image to the screen, they just blast it to
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// the backbuffer. Detect this and have the framebuffermanager draw the pixels.
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if (!useBufferedRendering_ && currentRenderVfb_ != dstRect.vfb) {
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if ((!useBufferedRendering_ && currentRenderVfb_ != dstRect.vfb) || dstRect.vfb == nullptr) {
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return;
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}
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