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Savedata doesn't always resched, add some errcodes.
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@@ -124,7 +124,10 @@ int sceUtilitySavedataUpdate(int animSpeed)
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}
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DEBUG_LOG(HLE,"sceUtilitySavedataUpdate(%d)", animSpeed);
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return hleDelayResult(saveDialog.Update(), "savedata update", 300);
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int result = saveDialog.Update();
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if (result >= 0)
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return hleDelayResult(result, "savedata update", 300);
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return result;
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}
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#define PSP_AV_MODULE_AVCODEC 0
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