From 73d6accafc2e10bc448318626479ab628aff1561 Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Tue, 28 May 2013 01:34:00 -0700 Subject: [PATCH] Eat a few cycles when checking callbacks. Some games really spam this function. --- Core/HLE/sceKernelThread.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Core/HLE/sceKernelThread.cpp b/Core/HLE/sceKernelThread.cpp index f3256bfbde..80de2ee9ef 100644 --- a/Core/HLE/sceKernelThread.cpp +++ b/Core/HLE/sceKernelThread.cpp @@ -3650,6 +3650,7 @@ void sceKernelCheckCallback() } else { RETURN(0); } + hleEatCycles(230); } bool __KernelInCallback()