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Custom buttons: Store them in an array, remove as many count restrictions as possible.
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8 files changed
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-248
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@@ -89,46 +89,15 @@ void TouchControlVisibilityScreen::CreateViews() {
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Fast-forward", &g_Config.touchFastForwardKey.show, ImageID::invalid(), nullptr });
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toggles_.push_back({ "Custom 1", &g_Config.touchCustom0.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new CustomButtonMappingScreen(gamePath_, 0));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 2", &g_Config.touchCustom1.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new CustomButtonMappingScreen(gamePath_, 1));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 3", &g_Config.touchCustom2.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new CustomButtonMappingScreen(gamePath_, 2));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 4", &g_Config.touchCustom3.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new CustomButtonMappingScreen(gamePath_, 3));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 5", &g_Config.touchCustom4.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new CustomButtonMappingScreen(gamePath_, 4));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 6", &g_Config.touchCustom5.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new CustomButtonMappingScreen(gamePath_, 5));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 7", &g_Config.touchCustom6.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new CustomButtonMappingScreen(gamePath_, 6));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 8", &g_Config.touchCustom7.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new CustomButtonMappingScreen(gamePath_, 7));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 9", &g_Config.touchCustom8.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new CustomButtonMappingScreen(gamePath_, 8));
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return UI::EVENT_DONE;
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}});
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toggles_.push_back({ "Custom 10", &g_Config.touchCustom9.show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new CustomButtonMappingScreen(gamePath_, 9));
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return UI::EVENT_DONE;
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}});
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for (int i = 0; i < Config::CUSTOM_BUTTON_COUNT; i++) {
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char temp[256];
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snprintf(temp, sizeof(temp), "Custom %d", i + 1);
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toggles_.push_back({ temp, &g_Config.touchCustom[i].show, ImageID::invalid(), [=](EventParams &e) {
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screenManager()->push(new CustomButtonMappingScreen(gamePath_, i));
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return UI::EVENT_DONE;
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} });
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}
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auto mc = GetI18NCategory(I18NCat::MAPPABLECONTROLS);
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for (auto toggle : toggles_) {
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@@ -139,7 +108,7 @@ void TouchControlVisibilityScreen::CreateViews() {
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row->Add(checkbox);
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Choice *choice;
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if (toggle.handle) {
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choice = new Choice(std::string(mc->T(toggle.key))+" ("+mc->T("tap to customize")+")", "", false, new LinearLayoutParams(1.0f));
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choice = new Choice(std::string(mc->T(toggle.key)) + " (" + mc->T("tap to customize") + ")", "", false, new LinearLayoutParams(1.0f));
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choice->OnClick.Add(toggle.handle);
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} else if (toggle.img.isValid()) {
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choice = new CheckBoxChoice(toggle.img, checkbox, new LinearLayoutParams(1.0f));
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