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Vulkan: Report more info on texture from target.
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@@ -450,7 +450,7 @@ VkImageView FramebufferManagerVulkan::BindFramebufferAsColorTexture(int stage, V
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draw_->BindFramebufferAsTexture(framebuffer->fbo, stage, Draw::FB_COLOR_BIT, 0);
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return (VkImageView)draw_->GetNativeObject(Draw::NativeObject::BOUND_TEXTURE0_IMAGEVIEW);
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} else {
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ERROR_LOG_REPORT_ONCE(vulkanSelfTexture, G3D, "Attempting to texture from target");
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ERROR_LOG_REPORT_ONCE(vulkanSelfTexture, G3D, "Attempting to texture from target (src=%08x / target=%08x / flags=%d)", framebuffer->fb_address, currentRenderVfb_->fb_address, flags);
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// To do this safely in Vulkan, we need to use input attachments.
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return VK_NULL_HANDLE;
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}
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