D3D11: Can now switch post shader at runtime, and won't crash if they fail to translate correctly.

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Henrik Rydgard committed 2017-02-23 12:42:28 +01:00
1 parent f1e015f577
commit 731026c199
5 files changed
+80 -61

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@@ -977,7 +977,6 @@ namespace MainWindow {
g_Config.sPostShaderName = availableShaders[index];
NativeMessageReceived("gpu resized", "");
break;
}