Merge pull request #7195 from Bigpet/copydefaults

copy the current config when creating a pre-game config
This commit is contained in:
Henrik Rydgård committed 2014-12-20 19:25:31 +01:00
commit 71c9804ffd
7 files changed
+36 -24

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@@ -789,11 +789,6 @@ void HandleGlobalMessage(const std::string &msg, const std::string &value) {
if (msg == "inputDeviceConnected") {
KeyMap::NotifyPadConnected(value);
}
else if (msg == "stop")
{
g_Config.Save();
g_Config.unloadGameConfig();
}
}
void NativeUpdate(InputState &input) {