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Generalize the code mapping android key events into pad button bits, add support for keys needed to navigate UI.
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@@ -294,7 +294,7 @@ int UITextureButton(UIContext *ctx, int id, const LayoutManager &layout, float w
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y += txOffset * 2;
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}
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ui_draw2d.DrawImage4Grid(drop_shadow, x - dropsize, y, x+w + dropsize, y+h+dropsize*1.5,
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alphaMul(color,0.5f), 1.0f);
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blackAlpha(0.5f), 1.0f);
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ui_draw2d.Flush(true);
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}
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