android: Change preprocessor define to standard __ANDROID__

ANDROID is only standard to the old Makefile buildsystem, not the platform.
This commit is contained in:
Florent Castelli committed 2016-10-12 11:14:09 +02:00
1 parent 4f655f8f3c
commit 70593d1004
54 files changed
+119 -123

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+10 -10
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@@ -99,9 +99,9 @@
static UI::Theme ui_theme;
#if defined(ARM) && defined(ANDROID)
#if defined(ARM) && defined(__ANDROID__)
#include "../../android/jni/ArmEmitterTest.h"
#elif defined(ARM64) && defined(ANDROID)
#elif defined(ARM64) && defined(__ANDROID__)
#include "../../android/jni/Arm64EmitterTest.h"
#endif
@@ -262,9 +262,9 @@ void NativeGetAppInfo(std::string *app_dir_name, std::string *app_nice_name, boo
*landscape = true;
*version = PPSSPP_GIT_VERSION;
#if defined(ARM) && defined(ANDROID)
#if defined(ARM) && defined(__ANDROID__)
ArmEmitterTest();
#elif defined(ARM64) && defined(ANDROID)
#elif defined(ARM64) && defined(__ANDROID__)
Arm64EmitterTest();
#endif
}
@@ -329,7 +329,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
host = new NativeHost();
#endif
#if defined(ANDROID)
#if defined(__ANDROID__)
g_Config.internalDataDirectory = savegame_dir;
// Maybe there should be an option to use internal memory instead, but I think
// that for most people, using external memory (SDCard/USB Storage) makes the
@@ -370,7 +370,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
#endif
LogManager *logman = LogManager::GetInstance();
#ifdef ANDROID
#ifdef __ANDROID__
// On Android, create a PSP directory tree in the external_dir,
// to hopefully reduce confusion a bit.
ILOG("Creating %s", (g_Config.memStickDirectory + "PSP").c_str());
@@ -444,7 +444,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
#ifndef _WIN32
if (g_Config.currentDirectory == "") {
#if defined(ANDROID)
#if defined(__ANDROID__)
g_Config.currentDirectory = external_dir;
#elif defined(MAEMO) || defined(IOS) || defined(_WIN32)
g_Config.currentDirectory = savegame_dir;
@@ -460,7 +460,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
logman->SetEnable(type, true);
logman->SetLogLevel(type, logLevel);
#ifdef ANDROID
#ifdef __ANDROID__
logman->AddListener(type, logger);
#endif
}
@@ -790,7 +790,7 @@ void HandleGlobalMessage(const std::string &msg, const std::string &value) {
if (msg == "core_powerSaving") {
if (value != "false") {
I18NCategory *sy = GetI18NCategory("System");
#ifdef ANDROID
#ifdef __ANDROID__
osm.Show(sy->T("WARNING: Android battery save mode is on"), 2.0f, 0xFFFFFF, -1, true, "core_powerSaving");
#else
osm.Show(sy->T("WARNING: Battery save mode is on"), 2.0f, 0xFFFFFF, -1, true, "core_powerSaving");
@@ -1010,7 +1010,7 @@ void NativeShutdown() {
// This means that the activity has been completely destroyed. PPSSPP does not
// boot up correctly with "dirty" global variables currently, so we hack around that
// by simply exiting.
#ifdef ANDROID
#ifdef __ANDROID__
exit(0);
#endif