From 6ff1dff99f3547cd2a8da7570f1ac8d95f885e5c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Sun, 1 Jun 2025 10:23:19 +0200 Subject: [PATCH] Add early-out for pinned path check (main screen perf) --- UI/MainScreen.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/UI/MainScreen.cpp b/UI/MainScreen.cpp index 760eabd525..fbf767552f 100644 --- a/UI/MainScreen.cpp +++ b/UI/MainScreen.cpp @@ -958,7 +958,10 @@ void GameBrowser::Refresh() { } bool GameBrowser::IsCurrentPathPinned() { - const auto paths = g_Config.vPinnedPaths; + const auto &paths = g_Config.vPinnedPaths; + if (paths.empty()) { + return false; + } std::string resolved = File::ResolvePath(path_.GetPath().ToString()); return std::find(paths.begin(), paths.end(), resolved) != paths.end(); }