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Remove use of setlocale() in Osk as I could not figure out the purpose, and it broke stuff.
If this is actually needed, please send a pull request adding it back, turning it off when not used, and also add an explanation in a comment.
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@@ -27,7 +27,7 @@
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// Background worker threads should be spawned in NativeInit and joined
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// in NativeShutdown.
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#include <locale.h>
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#include "base/logging.h"
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#include "base/NativeApp.h"
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@@ -194,6 +194,7 @@ void NativeGetAppInfo(std::string *app_dir_name, std::string *app_nice_name, boo
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void NativeInit(int argc, const char *argv[], const char *savegame_directory, const char *external_directory, const char *installID)
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{
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EnableFZ();
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setlocale( LC_ALL, "C" );
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std::string user_data_path = savegame_directory;
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isMessagePending = false;
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// We want this to be FIRST.
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