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Make sure to disable stencil in UIContext::Begin. Add logic ops to thin3d for completeness.
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@@ -41,6 +41,7 @@ void UIContext::Begin() {
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thin3d_->SetDepthStencilState(depth_);
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thin3d_->SetRenderState(T3DRenderState::CULL_MODE, T3DCullMode::NO_CULL);
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thin3d_->SetTexture(0, uitexture_);
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thin3d_->SetScissorEnabled(false);
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UIBegin(uishader_);
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}
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