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Switch idList to use structs in savedata.
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73acbe556d
commit
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2 files changed
+38
-22
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@@ -795,15 +795,14 @@ bool SavedataParam::GetList(SceUtilitySavedataParam *param)
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return false;
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}
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if (Memory::IsValidAddress(param->idListAddr))
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if (param->idList.Valid())
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{
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u32 outputBuffer = Memory::Read_U32(param->idListAddr + 8);
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u32 maxFile = Memory::Read_U32(param->idListAddr + 0);
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u32 maxFile = param->idList->maxCount;
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std::vector<PSPFileInfo> validDir;
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std::vector<PSPFileInfo> allDir = pspFileSystem.GetDirListing(savePath);
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if (Memory::IsValidAddress(outputBuffer))
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if (param->idList.Valid())
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{
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std::string searchString = GetGameName(param)+GetSaveName(param);
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for (size_t i = 0; i < allDir.size() && validDir.size() < maxFile; i++)
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@@ -815,24 +814,22 @@ bool SavedataParam::GetList(SceUtilitySavedataParam *param)
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}
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}
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SceUtilitySavedataIdListEntry *entries = param->idList->entries;
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for (u32 i = 0; i < (u32)validDir.size(); i++)
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{
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u32 baseAddr = outputBuffer + (i*72);
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Memory::Write_U32(0x11FF,baseAddr + 0); // mode
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Memory::Write_U64(0,baseAddr + 4); // TODO ctime
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Memory::Write_U64(0,baseAddr + 12); // TODO unknow
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Memory::Write_U64(0,baseAddr + 20); // TODO atime
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Memory::Write_U64(0,baseAddr + 28); // TODO unknow
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Memory::Write_U64(0,baseAddr + 36); // TODO mtime
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Memory::Write_U64(0,baseAddr + 44); // TODO unknow
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entries[i].st_mode = 0x11FF;
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// TODO
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memset(&entries[i].st_ctime, 0, sizeof(entries[i].st_ctime));
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memset(&entries[i].st_atime, 0, sizeof(entries[i].st_atime));
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memset(&entries[i].st_mtime, 0, sizeof(entries[i].st_mtime));
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// folder name without gamename (max 20 u8)
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std::string outName = validDir[i].name.substr(GetGameName(param).size());
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Memory::Memset(baseAddr + 52,0,20);
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Memory::Memcpy(baseAddr + 52, outName.c_str(), (u32)outName.size());
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memset(entries[i].name, 0, sizeof(entries[i].name));
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strncpy(entries[i].name, outName.c_str(), sizeof(entries[i].name));
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}
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}
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// Save num of folder found
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Memory::Write_U32((u32)validDir.size(), param->idListAddr + 4);
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param->idList->resultCount = (u32)validDir.size();
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}
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return true;
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}
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