Implement GetFramebufferAPITexture for Vulkan

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Henrik Rydgård committed 2017-10-31 12:34:30 +01:00
1 parent 0c7ae95df5
commit 6e9cd933b2
2 files changed
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@@ -515,7 +515,8 @@ VkImageView VulkanRenderManager::BindFramebufferAsTexture(VKRFramebuffer *fb, in
steps_[i]->render.finalColorLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
break;
}
else {
else if (steps_[i]->render.finalColorLayout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
Crash();
// May need to shadow the framebuffer if we re-order passes later.
}
}