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GPU: Consistently use useBufferedRendering_.
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@@ -224,8 +224,7 @@ namespace MainWindow
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if (g_Config.iTexScalingLevel == TEXSCALING_AUTO)
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setTexScalingMultiplier(0);
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if (gpu)
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gpu->Resized();
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NativeMessageReceived("gpu resized", "");
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}
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void CorrectCursor() {
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