Use vulkan-style clear-on-bind when switching render targets. Not optimally used yet.

Also removes a bunch of redundant render target binds.
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Henrik Rydgård committed 2017-05-30 09:36:17 +02:00
1 parent ce9e864e4b
commit 6bcfe539f7
20 files changed
+171 -121

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@@ -480,9 +480,10 @@ void FramebufferManagerVulkan::BindPostShader(const PostShaderUniforms &uniforms
void FramebufferManagerVulkan::RebindFramebuffer() {
if (currentRenderVfb_ && currentRenderVfb_->fbo) {
draw_->BindFramebufferAsRenderTarget(currentRenderVfb_->fbo);
draw_->BindFramebufferAsRenderTarget(currentRenderVfb_->fbo, { Draw::RPAction::KEEP, Draw::RPAction::KEEP });
} else {
draw_->BindFramebufferAsRenderTarget(nullptr);
// Should this even happen?
draw_->BindFramebufferAsRenderTarget(nullptr, { Draw::RPAction::KEEP, Draw::RPAction::KEEP });
}
}