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Better mechanism to fade out the side bar when not on EmuScreen
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@@ -263,12 +263,10 @@ void GamePauseScreen::update() {
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GamePauseScreen::GamePauseScreen(const Path &filename)
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: UIDialogScreenWithGameBackground(filename) {
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g_OSD.SetShowSidebar(false);
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}
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GamePauseScreen::~GamePauseScreen() {
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__DisplaySetWasPaused();
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g_OSD.SetShowSidebar(true);
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}
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void GamePauseScreen::CreateSavestateControls(UI::LinearLayout *leftColumnItems, bool vertical) {
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