Better mechanism to fade out the side bar when not on EmuScreen

This commit is contained in:
Henrik Rydgård committed 2023-07-16 08:55:48 +02:00
1 parent 393531317e
commit 6bb97b3d46
6 files changed
+31 -10

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@@ -263,12 +263,10 @@ void GamePauseScreen::update() {
GamePauseScreen::GamePauseScreen(const Path &filename)
: UIDialogScreenWithGameBackground(filename) {
g_OSD.SetShowSidebar(false);
}
GamePauseScreen::~GamePauseScreen() {
__DisplaySetWasPaused();
g_OSD.SetShowSidebar(true);
}
void GamePauseScreen::CreateSavestateControls(UI::LinearLayout *leftColumnItems, bool vertical) {