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Better mechanism to fade out the side bar when not on EmuScreen
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@@ -3,6 +3,7 @@
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#include "Common/System/OSD.h"
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#include "Common/TimeUtil.h"
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#include "Common/Log.h"
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#include "Common/Math/math_util.h"
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OnScreenDisplay g_OSD;
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@@ -50,6 +51,17 @@ std::vector<OnScreenDisplay::ProgressBar> OnScreenDisplay::ProgressBars() {
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return bars_; // makes a copy.
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}
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void OnScreenDisplay::NudgeSidebar() {
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sideBarShowTime_ = time_now_d();
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}
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float OnScreenDisplay::SidebarAlpha() const {
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double timeSinceNudge = time_now_d() - sideBarShowTime_;
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// Fade out in 1/4 second, 0.1s after the last nudge.
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return saturatef(1.0f - ((float)timeSinceNudge - 0.1f) * 4.0f);
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}
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void OnScreenDisplay::Show(OSDType type, const std::string &text, const std::string &text2, const std::string &icon, float duration_s, const char *id) {
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// Automatic duration based on type.
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if (duration_s <= 0.0f) {
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