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Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
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@@ -403,7 +403,7 @@ void TextureCacheVulkan::BindTexture(TexCacheEntry *entry) {
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curSampler_ = samplerCache_.GetOrCreateSampler(samplerKey);
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imageView_ = entry->vkTex->GetImageView();
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drawEngine_->SetDepalTexture(VK_NULL_HANDLE, false);
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gstate_c.SetUseShaderDepal(false, false);
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gstate_c.SetUseShaderDepal(ShaderDepalMode::OFF);
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}
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void TextureCacheVulkan::ApplySamplingParams(const SamplerCacheKey &key) {
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