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ImGeDebugger: In the textures window, properly write out the status flags.
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@@ -174,7 +174,7 @@ void DrawTexturesWindow(ImConfig &cfg, TextureCacheCommon *textureCache) {
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ImGui::Image(texId, ImVec2(w, h));
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ImGui::Text("%08x: %dx%d, %d mips, %s", (uint32_t)(cfg.selectedTexAddr & 0xFFFFFFFF), w, h, entry->maxLevel + 1, GeTextureFormatToString((GETextureFormat)entry->format));
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ImGui::Text("Stride: %d", entry->bufw);
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ImGui::Text("Status: %08x", entry->status); // TODO: Show the flags
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ImGui::Text("Status: %08x: %s", entry->status, TexStatusToString((TexCacheEntry::TexStatus)(entry->status)).c_str());
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ImGui::Text("Hash: %08x", entry->fullhash);
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ImGui::Text("CLUT Hash: %08x", entry->cluthash);
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ImGui::Text("Minihash: %08x", entry->minihash);
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