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Add developer setting to prevent loading overlays (and other 'implicit' Vulkan layers)
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@@ -321,6 +321,9 @@ void DeveloperToolsScreen::CreateGraphicsTab(UI::LinearLayout *list) {
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Draw::DrawContext *draw = screenManager()->getDrawContext();
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list->Add(new ItemHeader(dev->T("Vulkan")));
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list->Add(new CheckBox(&g_Config.bVulkanDisableImplicitLayers, dev->T("Prevent loading overlays")));
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list->Add(new ItemHeader(dev->T("Ubershaders")));
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if (draw->GetShaderLanguageDesc().bitwiseOps && !draw->GetBugs().Has(Draw::Bugs::UNIFORM_INDEXING_BROKEN)) {
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// If the above if fails, the checkbox is redundant since it'll be force disabled anyway.
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