Rename Slow Framebuf effects to Shader Blending (might remove). Reassign readbacks to BlockTransferGPU.

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Henrik Rydgård committed 2022-08-31 14:23:33 +02:00
1 parent 437d6d30a0
commit 67d6549afd
11 files changed
+15 -15

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@@ -145,7 +145,7 @@ void DrawEngineGLES::ApplyDrawState(int prim) {
bool useBufferedRendering = framebufferManager_->UseBufferedRendering();
if (gstate_c.IsDirty(DIRTY_BLEND_STATE)) {
gstate_c.SetAllowFramebufferRead(!g_Config.bDisableSlowFramebufEffects);
gstate_c.SetAllowFramebufferRead(!g_Config.bDisableShaderBlending);
if (gstate.isModeClear()) {
// Color Test