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Rename Slow Framebuf effects to Shader Blending (might remove). Reassign readbacks to BlockTransferGPU.
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@@ -145,7 +145,7 @@ void DrawEngineGLES::ApplyDrawState(int prim) {
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bool useBufferedRendering = framebufferManager_->UseBufferedRendering();
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if (gstate_c.IsDirty(DIRTY_BLEND_STATE)) {
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gstate_c.SetAllowFramebufferRead(!g_Config.bDisableSlowFramebufEffects);
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gstate_c.SetAllowFramebufferRead(!g_Config.bDisableShaderBlending);
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if (gstate.isModeClear()) {
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// Color Test
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