Split the display layout config between landscape and portrait orientations

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Henrik Rydgård committed 2025-11-05 12:49:51 +01:00
1 parent 3e2edbfe81
commit 67010ff2af
60 files changed
+480 -317

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@@ -403,7 +403,7 @@ UI::Margins GamePauseScreen::RootMargins() const {
void GamePauseScreen::CreateViews() {
using namespace UI;
bool portrait = UsePortraitLayout();
bool portrait = GetDeviceOrientation() == DeviceOrientation::Portrait;
Margins scrollMargins(0, 10, 0, 0);
Margins actionMenuMargins(0, 10, 15, 0);