UI: Fix some logic dependent on screen tags.

9f38516 changed various tags but not code referencing them.
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Unknown W. Brackets committed 2022-09-17 13:36:25 -07:00
1 parent bf59640aa5
commit 6576b853e4
6 files changed
+10 -10

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@@ -172,7 +172,7 @@ public:
return slot_;
}
const char *tag() const override { return "screenshot_view"; }
const char *tag() const override { return "ScreenshotView"; }
protected:
bool FillVertical() const override { return false; }
@@ -458,7 +458,7 @@ UI::EventReturn GamePauseScreen::OnState(UI::EventParams &e) {
void GamePauseScreen::dialogFinished(const Screen *dialog, DialogResult dr) {
std::string tag = dialog->tag();
if (tag == "screenshot" && dr == DR_OK) {
if (tag == "ScreenshotView" && dr == DR_OK) {
finishNextFrame_ = true;
} else {
// There may have been changes to our savestates, so let's recreate.