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Address some feedback, thanks unknown
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@@ -1341,7 +1341,7 @@ void TextureCacheVulkan::LoadTextureLevel(TexCacheEntry &entry, uint8_t *writePt
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bool expand32 = !gstate_c.Supports(GPU_SUPPORTS_16BIT_FORMATS);
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DecodeTextureLevel((u8 *)pixelData, decPitch, tfmt, clutformat, texaddr, level, bufw, false, false, expand32);
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DecodeTextureLevel((u8 *)pixelData, decPitch, tfmt, clutformat, texaddr, level, bufw, false, false, expand32);
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gpuStats.numTexturesDecoded++;
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// We check before scaling since scaling shouldn't invent alpha from a full alpha texture.
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