From 6358f4ec6256305161d28250616f7ae313c19b35 Mon Sep 17 00:00:00 2001 From: sum2012 Date: Wed, 4 Sep 2013 20:18:21 +0800 Subject: [PATCH] Fix Summon Night 5,when there is a save,make new game would crash --- Core/Dialog/SavedataParam.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Core/Dialog/SavedataParam.cpp b/Core/Dialog/SavedataParam.cpp index 7e6d0d5e05..d3e336ab14 100644 --- a/Core/Dialog/SavedataParam.cpp +++ b/Core/Dialog/SavedataParam.cpp @@ -526,7 +526,8 @@ bool SavedataParam::Load(SceUtilitySavedataParam *param, const std::string &save if(DecryptSave(decryptMode, data_base, &saveSize, &align_len, ((param->key[0] != 0)?cryptKey:0)) == 0) { - memcpy(data_, data_base, saveSize); + if (Memory::IsValidAddress(u32(data_))) + memcpy(data_, data_base, saveSize); saveDone = true; } delete[] data_base;